Mathematics Standards
Building upon knowledge and skills gained in preceding grades,
by the end of Grade 2, students will:
Standard 4.4

(Data Analysis, Probability, and Discrete Mathematics) All students will develop spatial sense and the ability to use geometric properties, relationships, and measurement to model, describe and analyze phenomena.

Standard 4.4.2.A Data Analysis
Standard 4.4.2.A.1
Collect, generate, record, and organize data in response to questions, claims, or curiosity.
· Data collected from students’ everyday experiences
· Data generated from chance devices, such as spinners and dice
Standard 4.4.2.A.2

Read, interpret, construct, and analyze displays of data.

Standard 4.4.2.A.3
Pictures, tally chart, pictograph, bar graph, Venn diagram
Standard 4.4.2.A.4
Smallest to largest, most frequent (mode)
Standard 4.4.2.B  Probability
Standard 4.4.2.B.1
Use chance devices like spinners and dice to explore concepts of probability.
· Certain, impossible
· More likely, less likely, equally likely
Standard 4.4.2.B.2
Provide probability of specific outcomes.
· Probability of getting specific outcome when coin is tossed, when die is rolled, when spinner is spun (e.g., if spinner has five equal sectors, then probability of getting a particular sector is one out of five)
· When picking a marble from a bag with three red marbles and four blue marbles, the probability of getting a red marble is three out of seven
Standard 4.4.2.C  Discrete Mathematics-Systematic Listing and Counting
Standard 4.4.2.C.1
Sort and classify objects according to attributes.
· Venn diagrams
Standard 4.4.2.C.2
Generate all possibilities in simple counting situations (e.g., all outfits involving two shirts and three pants).
Standard 4.4.2.D  Discrete Mathematics–Vertex-Edge Graphs and Algorithms
Standard 4.4.2.D.1
Follow simple sets of directions (e.g., from one location to another, or from a recipe).
Standard 4.4.2.D.2
Color simple maps with a small number of colors.
Standard 4.4.2.D.3
Play simple two-person games (e.g., tic-tac-toe) and informally explore the idea of what the outcome should be.
Standard 4.4.2.D.4

Explore concrete models of vertex-edge graphs (e.g. vertices as "islands" and edges as "bridges").
· Paths from one vertex to another

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